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     DPS priority system

When multiple people are on the brink of death in a raid encounter, healers have a very tough job. They have to assess the number of people who need healing, how close to dying they are, and what their role in the raid is and how important they are to raid success. Once they have all these factors, they need to make intelligent decisions. Sometimes, they'll make the wrong decision and save a DPSer just in time to watch the tank die. Other times, they'll manage to pull off a glorious combo of heals, shields, and damage cooldowns that allows everyone to scrape through in one piece. And they have to make these decisions in seconds.
The idea behind a DPS priority system is similar to healing, with much less punishment if you make the wrong choice. Healers need to make split-second decisions regarding who to keep alive. DPS need to make split-second decisions about which ability to use. Unlike healers, the wrong choice will rarely directly mean your raid wiping.
 
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     World of Warcraft: Cataclysm updates galore

Some good news and bad news concerning Blizzards latest expansion for World of Warcraft has surfaced thanks to Wowhead getting the sneak preview last week. First, the bad new, as the Path of the Titans has been completely removed from Cataclysm, because it was found to be just an upgrade on the glyph system and deemed useless. buy wow gold To fill that hole, there will be the addition of new tier, Medium Glyphs. Raid lockouts are getting completely revamped as you won¡¯t be assigned a ¡°raid id¡± anymore. It allows you to join any raid in which there aren¡¯t any bosses alive which you killed that week. 25man raids will also have the ability to ¡°downshift¡± their raid into three 10man raids.